January 22, 2000
Summary of a lecture to an international meeting of Facility Managers in 1999.
How are we to design modern space? saturated with information and systems; complex but incomprehensible; an exhilarating human achievement, and a terrifying prospect, at the same time.
Management of work environments, in particular, is moving centre-stage in [continue …]January 22, 2000
Slides used in my lecture to an expert meeting at the European Commission in Brussels in 1999.
BE CRITICAL, BE HUMBLE (1)
* ICT is not content – it is a tool
* teachers are extremely suspicious of machines
* they are right to be so (radio, film, tv, VCRs, PCs)
* not to [continue …]Imagine a world where every second European adult is over fifty years old. And where two-thirds of disposable consumer income is held by this age-group. By 2020 this will be a reality. There will be huge demand for services that enable older people to live independently in their own communities [continue …]
As well as being thresholds between land and air, modern airports are gateways to complexity. Through them, we enter the operating environment of global aviation, surely mankind's most complicated creation.
January 22, 2000
In 1990, Japan was at the height of its ‘bubble economy’. It popped, spectacularly, two years later. This text was originally published in The Listener, in the UK, in 1990.
In Tokyo, cement trucks sport the slogan, ‘Begin The Next’. Buy sellotape at the cornershop, and the bag carries a slogan: ‘Perhaps [continue …]
January 2, 2000
The Highlands and Islands Development Board, in Scotland, exists to help hundreds of small and medium sized companies, over a very wide geographical area, innovate new products, services, and business models. Doors helped their Inverness office stage design scenario workshops in which entrepreneurs from different [continue …]January 2, 2000
Doors of Perception served until 2006 as a member of Virtual Platform. This advisory group to Dutch government on new media cultural policy.
January 1, 2000
E-Culture Fair was an international marketplace of creative and innovative concepts, processes and products in the field of new media. The emphasis was on new forms of communicating, learning, and playing in a broad social and cultural context. E-Culture Fair [continue …]
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